01-05-2021



The Main Menu contains the main commands grouped in the File, Edit, Create, Animation, Control, Render, View, Window and Help menus.

  1. Cartoon Animator 4 Pro
  2. Cartoon Animator 4 360
  3. Cartoon Animator 4 Tutorials

Name

Description

1

File

  • To create an empty project, save or open a Cartoon Animator project file (*.ctProject).
  • To choose and open a project from the Recent File. You do not need to search around for your recently opened project files. The maximum number in the list is 7.
  • To switch to the character or prop Composer Mode.
  • To convert between props and scene objects.
  • To import a Cartoon Animator model (*.ctActor) or character animation (*,ctMotion, *.ctPerform, *.ctFcs, *.ct3DMotion, *.iMotion, *.rlMotion) or prop motion (*.ctAnim). (Only Pipeline version can support *.iMotion and *.rlMotion)
  • To exit Cartoon Animator.

2

Edit

  • To undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.
  • To select or duplicate characters, props or objects.
  • To apply Render Style to objects.
  • To set flip, link, visible or opacity keys to the selected characters, props or objects.
  • To perform Timeline commands (loop, speed, break) or set the 3D motion options, align angle, extend clip length for the selected Motion Clip.
  • To make the deformed objects smoother.
    • Setting the Facial Keys >> Using Deform Tab section
    • Deforming Body Parts
  • To adjust the 3D motion settings for the selected actor. (G1 and G2 characters only)
  • To invoke the Project Settings and Preference panels.

3

Create

  • To create the actor face from an image file (*.jpg, *.png, *.bmp).
  • To load the media material for props, image layers or background from image files (*.jpg, *.jpeg, *.bmp, *.gif, *.png, *.tga, *.gif) or video files (*.avi, *.wmv, *.rm, *.rmvb, *.mpeg, *.mpg, *.mpe, *.mp4, *.asf, *.asx, *.wm, *.flv, *.mov, *.popvideo, *.swf). (Only Pipeline version can support *.swf)
  • To import sounds or background music from an audio file (*.wav, *.mp3).
  • To create a script for the selected actor by recording voice, Text-to-Speech Editor, loading an audio file (*.wav, *.mp3) or Cartoon script file (*.ctFcs, *.cts, *.clp, *.ct7script, *.ct7motion).
  • To create a new object from a blank new PSD file or an existing PSD file with the PSD editor. (Pipeline only)
  • To launch the Render Style and Runtime Composer (G1 and G2 characters only) panels.

4

Animation

  • To launch the Action Menu, Action Menu Editor, Sprite Editor, or Layer Editor panel for the selected actor, prop, or object.
  • To launch the 2D Motion Key Editor, Body Puppet (G1 and G2 characters only), 3D Motion Key Editor (G1 and G2 characters only), Import 3D Motion (G3 characters only), Face Puppet and Lips Editor panels for the selected actor.
  • To show the Prop Key Editor on the Property Tool Bar for the selected sprite of the prop.
  • To launch the Text Editor or Sound Modify panel.
  • To set keys for the selected prop or scene object on the Property Tool Bar.
  • To add keys on the selected track (Transform, Flip, Facial Layer, Face Motion), or set a transform key for the object back to the origin size and position (0,0,0) of the scene.
  • To align the selected motion clip data (root, head, right / left hand, or right / left leg) to the previous clip.
  • To insert extra frames to the current project or add flags in the Collect Clip track of Project on the Timeline.
  • To remove motion clips of the selected actor or remove all animation data in the current project.

5

Control

  • To perform Play Bar commands, playback, pause, stop, or jump to the start, end, previous or next frame.
  • To turn on/off the voice or music volume in the current project.
  • To snap the 3D motion angle to the previous motion clip.
  • To snap the object movements to the grid line.
  • To toggle to orthographic camera or perspective camera mode.
  • To enter the Camera Record Mode.

6

Render

  • To preview the output image of the current frame.
  • To export the current project as audio, video or image files.
  • To export the current project as PSD file for further editing. (Pipeline only)
  • To export one or more objects as a transparent PNG or Animated GIF file into the clipboard.
  • To capture one or more selected objects as a transparent PNG or Animated GIF file into the clipboard to be pasted into Cloud Animator.

7

View

  • To show / hide the on-screen display (FPS, grid line, world axis, stage / composer mode display).
  • To enter the full screen mode (F11 and F12).
    • Full Screen Mode: To enter the full screen mode while showing the safe area.
    • Full Screen Mode w/o Safe Area: To enter the full screen mode while hiding the safe area.
  • To perform the Camera Tool Bar commands, zoom in / out of the scene, pan or rotate the camera, switch to the different view modes of the camera, or enter the 3D view mode.

8

Window

  • To restore all the tool bars and panels to the default docking places.
  • To show / hide the tool bars, Timeline, Content Manager and Scene Manager panels.

9

Plugins

  • To launch the Motion LIVE 2D plugin panel for capturing facial motions via a web camera or iPhone. Please refer to the Cartoon Animator Motion LIVE 2D Plugin Online Manual for more information.
  • To launch the Photopea plugin panel for object creation or image editing. Please refer to the Using Free Photopea Plugin section for more information.

10

Help

  • To launch the Help document or Shortcut tables, go to the official web page for demo videos and tutorials, or view the product FAQs and get further assistance.
  • To login with the member account.
  • To check for available program updates.
  • To access the City Marketplace of Cartoon Animator.
  • To get free bonus content or purchase trial content.
  • To activate the content you have paid for or verify all of your content in the Template and Custom libraries.
  • To access the home page of Reallusion or Cartoon Animator.
  • To show the product information for Cartoon Animator.
Animator

Cartoon Animator 4 - Tutorials for Character Creation, Motion Editing, 2D Animation and Real-time Production. Animation brings video games alive. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.

Cartoon animator 4 review

Cartoon Animator 4 Online Manual Version: 2020. Dec. 10th

Cartoon Animator 4 Pro

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. Users can turn images to animated characters, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize and create characters and content. Cartoon Animator 4 is a realtime 2D animation solution lets you focus on characters, story and animation and keeps the tools simply powerful.

Cartoon Animator 4 360

(Please type in New for v4.4 in the search field to view the new or updated files for version 4.4)
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Cartoon Animator 4 Tutorials

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